bitrl & cuberl Documentation
Simulation engine for reinforcement learning agents
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unit_converter.h
Go to the documentation of this file.
1#ifndef UNIT_CONVERTER_H
2#define UNIT_CONVERTER_H
3
9
10#include "bitrl/bitrl_consts.h"
11#include "bitrl/bitrl_types.h"
12
13namespace bitrl
14{
15namespace utils::unit_converter
16{
17
23
29
35
41
42} // namespace utils::unit_converter
43} // namespace bitrl
44
45#endif
const real_t PI
The PI constant.
Definition bitrl_consts.h:49
real_t angular_speed_to_linear_speed(real_t r, real_t w)
Definition unit_converter.h:28
real_t rad_to_degrees(real_t rad)
Definition unit_converter.h:34
real_t degrees_to_rad(real_t degs)
Definition unit_converter.h:40
real_t rpm_to_angular_speed(uint_t rpm)
Definition unit_converter.h:22
OutT resolve(const std::string &name, const std::map< std::string, std::any > &input)
Definition std_map_utils.h:25
Definition bitrl_consts.h:14
double real_t
real_t
Definition bitrl_types.h:23
std::size_t uint_t
uint_t
Definition bitrl_types.h:43