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bitrl & cuberl Documentation
Simulation engine for reinforcement learning agents
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#include "bitrl/bitrl_consts.h"#include "bitrl/utils/geometry/geom_point.h"#include "bitrl/utils/geometry/mesh/element.h"#include "bitrl/utils/geometry/mesh/element_mesh_iterator.h"#include "bitrl/utils/geometry/mesh/element_type.h"#include "bitrl/utils/geometry/mesh/face_element.h"#include "bitrl/utils/geometry/mesh/face_mesh_iterator.h"#include "bitrl/utils/geometry/mesh/mesh.h"#include "bitrl/utils/geometry/mesh/mesh_connectivity.h"#include "bitrl/utils/geometry/mesh/node.h"#include "bitrl/utils/geometry/mesh/quad_mesh_generation.h"#include "bitrl/utils//predicates.h"#include "bitrl/utils/geometry/mesh/mesh_predicates.h"#include <exception>#include <vector>
Namespaces | |
| namespace | bitrl |
| namespace | bitrl::utils |
| namespace | bitrl::utils::geom |
Functions | |
| void | bitrl::utils::geom::build_quad_mesh (Mesh< 2 > &mesh, uint_t nx, uint_t ny, const GeomPoint< 2, real_t > &lower_point, const GeomPoint< 2, real_t > &upper_point) |
| build a cartesian mesh with quad elements | |