bitrl & cuberl Documentation
Simulation engine for reinforcement learning agents
Loading...
Searching...
No Matches
quad_mesh_generation.h
Go to the documentation of this file.
1#ifndef QUAD_MESH_GENERATION_H
2#define QUAD_MESH_GENERATION_H
3
4#include "bitrl/bitrl_types.h"
5
6namespace bitrl
7{
8namespace utils
9{
10namespace geom
11{
12
13// forward declarations
14template <int dim, typename T> class GeomPoint;
15template <int dim> class Mesh;
16
22
23} // namespace geom
24} // namespace utils
25} // namespace bitrl
26
27#endif // QUAD_MESH_GENERATION_H
void build_quad_mesh(Mesh< 2 > &mesh, uint_t nx, uint_t ny, const GeomPoint< 2, real_t > &lower_point, const GeomPoint< 2, real_t > &upper_point)
build a cartesian mesh with quad elements
Definition quad_mesh_generation.cpp:274
OutT resolve(const std::string &name, const std::map< std::string, std::any > &input)
Definition std_map_utils.h:25
Definition bitrl_consts.h:14
std::size_t uint_t
uint_t
Definition bitrl_types.h:43