bitrl & cuberl Documentation
Simulation engine for reinforcement learning agents
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space_type.h File Reference
#include "bitrl/bitrl_types.h"
#include <random>
#include <vector>
#include <type_traits>
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Classes

struct  bitrl::envs::ScalarDiscreteSpace< s, e >
 A scalar discrete space can be used to denote a space that only has a single value at each time. For example consider the FrozenLake environment then both the state and the action spaces are ScalarDiscreteSpace. More...
 
struct  bitrl::envs::ContinuousScalareSpace< Size >
 
struct  bitrl::envs::ContinuousVectorSpace< Size, T >
 
struct  bitrl::envs::DiscreteVectorSpace< SpaceSize, T >
 

Namespaces

namespace  bitrl
 
namespace  bitrl::envs