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bitrl & cuberl Documentation
Simulation engine for reinforcement learning agents
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#include "cuberl/base/cuberl_types.h"#include <cmath>#include <utility>#include <tuple>#include <iostream>#include <random>#include <algorithm>
Namespaces | |
| namespace | exe |
Functions | |
| DynMat< real_t > | exe::create_transition_matrix () |
| DynMat< real_t > | exe::compute_matrix_power (const DynMat< real_t > &mat, uint_t power) |
| void | exe::print_matrix (const DynMat< real_t > &mat) |
| int | main () |
| int main | ( | ) |