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bitrl & cuberl Documentation
Simulation engine for reinforcement learning agents
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#include "bitrl/bitrl_types.h"#include "bitrl/envs/env_base.h"#include "bitrl/envs/env_types.h"#include "bitrl/envs/time_step.h"#include <boost/noncopyable.hpp>#include <memory>#include <string>#include <unordered_map>#include <vector>#include <atomic>

Go to the source code of this file.
Classes | |
| class | bitrl::envs::connect2::Connect2 |
| Implementation of Connect2 environment from https://github.com/JoshVarty/AlphaZeroSimple Initially the environment has all its positions set to zero. When a player makes a move then the position corresponding to this move. More... | |
Namespaces | |
| namespace | bitrl |
| namespace | bitrl::envs |
| namespace | bitrl::envs::connect2 |