bitrl & cuberl Documentation
Simulation engine for reinforcement learning agents
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connect2_env.h File Reference
#include "bitrl/bitrl_types.h"
#include "bitrl/envs/env_base.h"
#include "bitrl/envs/env_types.h"
#include "bitrl/envs/time_step.h"
#include <boost/noncopyable.hpp>
#include <memory>
#include <string>
#include <unordered_map>
#include <vector>
#include <atomic>
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Classes

class  bitrl::envs::connect2::Connect2
 Implementation of Connect2 environment from https://github.com/JoshVarty/AlphaZeroSimple Initially the environment has all its positions set to zero. When a player makes a move then the position corresponding to this move. More...
 

Namespaces

namespace  bitrl
 
namespace  bitrl::envs
 
namespace  bitrl::envs::connect2