bitrl & cuberl Documentation
Simulation engine for reinforcement learning agents
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irrlicht_utils.h
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1#ifndef IRRLICHT_UTILS_H
2#define IRRLICHT_UTILS_H
3
4#include "bitrl/bitrl_config.h"
5
6#if defined(BITRL_IRRLICHT) && defined(BITRL_CHRONO)
7#include "bitrl/bitrl_types.h"
8#include <chrono_irrlicht/ChVisualSystemIrrlicht.h>
9
10namespace bitrl
11{
12namespace utils
13{
14namespace render
15{
16
20void irr_draw_world_axes(chrono::irrlicht::ChVisualSystemIrrlicht& vis, real_t scale = 1.0);
21
22}
23}
24}
25
26#endif
27#endif //IRRLICHT_UTILS_H
OutT resolve(const std::string &name, const std::map< std::string, std::any > &input)
Definition std_map_utils.h:25
Definition bitrl_consts.h:14
double real_t
real_t
Definition bitrl_types.h:23