bitrl & cuberl Documentation
Simulation engine for reinforcement learning agents
Loading...
Searching...
No Matches
irrlicht_utils.h
Go to the documentation of this file.
1
#ifndef IRRLICHT_UTILS_H
2
#define IRRLICHT_UTILS_H
3
4
#include "bitrl/bitrl_config.h"
5
6
#if defined(BITRL_IRRLICHT) && defined(BITRL_CHRONO)
7
#include "
bitrl/bitrl_types.h
"
8
#include <chrono_irrlicht/ChVisualSystemIrrlicht.h>
9
10
namespace
bitrl
11
{
12
namespace
utils
13
{
14
namespace
render
15
{
16
20
void
irr_draw_world_axes
(chrono::irrlicht::ChVisualSystemIrrlicht&
vis
,
real_t
scale = 1.0);
21
22
}
23
}
24
}
25
26
#endif
27
#endif
//IRRLICHT_UTILS_H
bitrl_types.h
bitrl::utils::resolve
OutT resolve(const std::string &name, const std::map< std::string, std::any > &input)
Definition
std_map_utils.h:25
bitrl
Definition
bitrl_consts.h:14
bitrl::real_t
double real_t
real_t
Definition
bitrl_types.h:23
libs
bitrl
src
bitrl
utils
render
irrlicht_utils.h
Generated by
1.9.8