bitrl & cuberl Documentation
Simulation engine for reinforcement learning agents
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file_formats.h
Go to the documentation of this file.
1#ifndef FILE_FORMATS_H
2#define FILE_FORMATS_H
3
4#include <string>
5
6namespace bitrl
7{
8namespace utils
9{
10namespace io
11{
12
16
18{
19
23 enum class Type
24 {
25 CSV = 0,
26 JSON = 1,
28 };
29
33 static std::string type_to_string(Type t);
34};
35
36} // namespace io
37} // namespace utils
38} // namespace bitrl
39
40#endif // FILE_FORMATS_H
OutT resolve(const std::string &name, const std::map< std::string, std::any > &input)
Definition std_map_utils.h:25
Definition bitrl_consts.h:14
Definition file_formats.h:18
Type
Definition file_formats.h:24
static std::string type_to_string(Type t)
Definition file_formats.cpp:10